These scenes contain the actual music from KC:D:
These scenes represent silence and are used to end the playback of the music scenes:
![]() | start | Immediate | The music starts playing after a period of silence |
![]() | seamless | Within 20 seconds | One RGB atmosphere seamlessly (but slowly) transitions into another RGB atmosphere |
![]() | cinel | Within 2 seconds | Rapid transition into a combat music via "cinematic element" |
![]() | crossfade | Immediate | The previous scene fades out while the new one begins playing |
![]() | end | Within 30 seconds | The previous scene will finish playback and then there will be silence (use ZZZ) |
![]() | fadeout | Immediate | The previous scene will fadeout and then there will be silence (use ZZZ_ASAP) |
![]() | end-start | Within 30 seconds | The previous scene will finish playback and then this one starts |
![]() | invalid scene order | Try reordering scenes and their cues, e.g. you can't have a Texture of a Combat followed by a RGB scene. The transition would never happen. Enter a Combat Victory first. |